The issue for me is that while the design and sound were great (As well as a high score edge, I love trying to get points!) I had no idea how I was winning; I sat there for ages trying to find a tell tale hint or difference between the gems but I couldn't work one out!
So for me it just came down to guessing; good game design asks the player a question and rewards them on how they respond, with this my response was the same each time, guess a gem, but it resulted in negative reinforcement as the majority of guesses I made were wrong. That's what makes games unenjoyable, and that might be why someone one star'd it.
That said I obviously enjoyed it, please tell me if there's a knack or trick I'm missing?![/QUOTE]
@Mr E Bear - hey, I'm happy you took the time to give it a try and a rating you thought was fair. I'm glad you enjoyed part of it. I have updated Pick to Win with more combos and bonuses, so you might want to give it another try for a higher score. The game is definitely based on luck and guessing. There are no tell-tale hints. Each gem is equal in a player's eyes until they start eliminating some. In this way, it is much like sqiddster's latest mini-game, Go Faster, as it is based on randomness and luck, too. Go Faster seems hugely popular due to the fact it is featured and has garnered high ratings.