Fake 3D Overlap

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Post » Fri Jul 18, 2014 12:52 pm

I have been working on fake 3d overlap in a car game. I have managed to block most of the bugs. But the censors and the collision frame don't seem to react perfectly.

- Lets say, if we reverse the car into the yellow balloon, the yellow balloon is supposed to turn into blue-balloon as soon as the green censor collides with the yellow balloon. But it doesn't turn blue until it reaches the back wheel (rear wheel) area. Why is it doing that?


- The collision frame goes as far as to the middle of the cars front. But the balloon doesn't "pop" until it hits the cars front wheel. Why is that?

(ignore the grey balloon)

and Press space to restart game

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