fake 3d rotation with scale behavior

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Post » Wed Mar 17, 2010 5:46 pm

A cool way to avoid extra frames on a sprite for rotating things like coins etc.
[attachment=0:ikinbzkx]fake3drotation.cap[/attachment:ikinbzkx]

Note:
If you scale your sprite you will have to adjust the scale behavior percentage to the same amount.
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Post » Wed Mar 17, 2010 6:21 pm

That is slick.
I can think of a few practical uses for this too
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