Fake Bump-mapping Example

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Post » Tue Jul 22, 2008 12:34 pm

That's really awesome! love the effects.
The gun also reminds me of the gun from Halo :o
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Post » Tue Jul 22, 2008 2:56 pm

Great job with the water in that example, looks excellent :)
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Post » Tue Jul 22, 2008 2:57 pm

All the effects in that look great, the lighting, the fake bumpmapping, but the thing that really amazed me was the water you created.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Tue Jul 22, 2008 9:24 pm

Thanks for the compliments, everybody. :) I'm glad to know you all like the water effects.

[quote="David":2ka1ueli]The animating legs are classic! However, one suggestion, rearrange the actions on the second event so that body gets positioned first, otherwise the gun lags a frame behind (unless thats the desired effect of course). Hope you turn that into a full game :)[/quote:2ka1ueli]

Thanks for the tip. I kind of figured that came from the ordering of events, but I wasn't sure. And I DO hope to make this in to a full game. But, we'll see. ;)

[quote="alspal":2ka1ueli]The gun also reminds me of the gun from Halo :o[/quote:2ka1ueli]

I was hoping somebody would catch that. ;)
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Post » Wed Jul 23, 2008 2:34 am

Wow this was really good. Same style of game I'm working on atm (sidescroller shooter) I thought it would be a good genre to implement alot of special effects :D
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