Fake Motion Blur (like runtime one)

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Post » Tue Feb 03, 2009 5:50 pm

If you have an object thats gonna move really quickly from spot A to spotB...this is way of making something that looks like motion blur but without rendering all the inbetween frames.
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Post » Tue Feb 03, 2009 6:05 pm

Hehe, clever system :) However, in real motion blur, you can't see a perfectly in-focus version of the object at the end of the motion trail. If you move the mouse quickly, you can still see in-focus versions at each tick step.
Scirra Founder
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Post » Tue Feb 03, 2009 7:02 pm

Perhaps if you changed the z order for that instance?
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