[quote:259roic0]well the easy way would be, create your own particle spawner. the math for scaling and movement to attach a non sprite to an object which is free in all dimensions is really complicated to tweak just right, and i don't really see the advantage of using a fake transformation of the particle object that'll look strange and out of place in your true 3d world. not to mention if youre setting the scroll and zoom settings for a layer to control one object, you wont be able to make any others ones, so youre stuck with one particle object. using sprites to make all your paritcles would allow
-multiple spawning sources
-your particles can travel through all dimensions instead of just one.[/quote:259roic0]
I dont even want to think about how complicated a sprite emitter would be, plus I would think that would kill the frame rate at some point.