Fall speed not Fixed

Discussion and feedback on Construct 2

Post » Tue Feb 18, 2014 12:50 am

Hi guys!!! help me please fix this error..

I have build HTML5 Game..
in this game i have insert window and pot
when the window closed pot fall down to floor
and pot back to first position.

I use solid and physics behavior in pot for down fall action.
i use force to apply event and set force=10, angel=90 and image point=0;
this action is work to down fall but speed is not fixed, some times too fast but another time fall slow..
how to fix it?

I have also try with another event like move at angel but same problem.
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Post » Tue Feb 18, 2014 7:18 am

I will answer your question however as a suggestion I also suggest reading up the super helpful "Manual" when working with any behaviour for the first time.

For starters.
Physics cannot be mixed with any other movement or collision based plugin. The effort to do so does not equal the result. It's a situation that you can't it's a situation that you can get the result easier by either using physics or not.

Physics doesn't really have a speed limit outside of natural friction.

Solid is not part of the Physics model it may sound like it does. but it does not.

If you want a non moving physics object. create an object with Physics then set the property to "Immovable"

Other wise Solid and Physics just don't mix.

The other problem is that Physics doesn't always reproduce a 100% reliable same time occur. Especially with other factors. My suggestion don't use physics. Learn to use Bullet. Bullet has gravity too and it more reliable.

Physics is when you really need some authentic simulation of numerous objects. Say like Angry Birds.jayderyu2014-02-18 07:18:29
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Post » Tue Feb 18, 2014 12:27 pm

I have try to use bullet and set angel of image 90;
Pot fall down, but image rotate to 90 degree.
How to fix that problem?!!!!
I don't want image off pot rotate.. I just want the pot fall down.resvi2014-02-18 13:18:10
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Post » Thu Feb 20, 2014 1:58 pm

check on Properties Panel for:
Behaviors > Bullet > Set Angle > Yes => change it to No
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