Fallen - Tetris meets Pinball (iOS)

Show us your completed creations made in Construct 2

Post » Thu Sep 03, 2015 10:22 am

Message: frazermerrick can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello!

In just under 10months we (Teaboy Games) have wrapped our heads around Construct2 and made our first app. Introducing Fallen, the super minimal reaction game.

Launched a week ago, the response has been awesome with features on Mashable, TouchArcade and even BBC News! We'd love to know what the Scirra community thinks of our (hopefully) addictive little creation :)

Check it out over on the AppStore now http://itunes.apple.com/gb/app/fallen/id994175174?mt=8
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Post » Thu Sep 03, 2015 12:05 pm

Here's a working link: http://itunes.apple.com/gb/app/fallen/id994175174?mt=8

(the rep system is a pain in the ass sometimes)

Looking really good!
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Post » Thu Sep 03, 2015 12:19 pm

Thanks for the kind words! All feedback is welcome and encouraged.
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Post » Thu Sep 03, 2015 5:15 pm

It seems we are both featured this week, wow!
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Post » Thu Sep 03, 2015 5:28 pm

Can you send me a picture on Twitter?? It's not showing on my AppStore @teaboygames :D
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Post » Mon Sep 07, 2015 2:05 pm

Message: sandronize can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
frazermerrick wrote:Hello!

In just under 10months we (Teaboy Games) have wrapped our heads around Construct2 and made our first app. Introducing Fallen, the super minimal reaction game.

Launched a week ago, the response has been awesome with features on Mashable, TouchArcade and even BBC News! We'd love to know what the Scirra community thinks of our (hopefully) addictive little creation :)

Check it out over on the AppStore now http://itunes.apple.com/gb/app/fallen/id994175174?mt=8


very nice game!
it's a bit slow on ipad 2 ios 8.4 what kind of wrapper did you use=?
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Post » Mon Sep 07, 2015 7:39 pm

Thanks @sandronize :) We actually got featured by Apple in 116 countries, so its been a mad few days!

Yeah we've found the it doesn't run too well on the iPad 2, so we actually put in the App Description that we recommend iPad 4 (iPad retina) or above. We're using the Cordova + Intel XDK wrapper :)
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