falling coconuts

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Post » Tue Dec 13, 2011 9:54 am

@vidi
Dunno

@mina
coconutsRELOADED.capx

Just reset the falling and harmfull boolean to their start values
Plus some stuff to keep the rotation in control
Last edited by Yann on Sun Sep 14, 2014 10:48 pm, edited 1 time in total.
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Post » Tue Dec 13, 2011 11:10 am

Thank uuu :)))
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Post » Tue Dec 13, 2011 11:14 am

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Post » Tue Dec 13, 2011 11:14 am

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Post » Tue Dec 13, 2011 11:23 am

The latest copy of it was posted by yann was it not?

http://dl.dropbox.com/u/23551572/C2/coconutsRELOADED.capx
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Post » Tue Dec 13, 2011 11:23 am

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Post » Tue Dec 13, 2011 11:29 am

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Post » Tue Dec 13, 2011 11:56 am

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Post » Tue Dec 13, 2011 12:02 pm

@ danieltpt

Sorry i just saw ur post.

When the coconut will kill the player if its on the tree or falling from the tree and collides with the player. (That is the harmful=true by default because on the start of the layout the coconut is already on the tree not in the ground)

If the coconut is on the ground and the player is in collides with it nothing will happen to the player cause its not harmful (harmful=false).mina2011-12-13 12:03:41
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Post » Tue Dec 13, 2011 12:11 pm

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