Fallover clone

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Post » Sun Aug 02, 2009 11:08 am

I played a cool indie game earlier today called Fallover

http://www.indiegames.com/blog/2009/08/ ... er_ar.html

So I had a go at doing something similar in Construct

By removing all friction and elasticity, it pretty much gives you freedom with the physics object, so acceleration and deceleration are done with changes to velocity rather than forces (so I could make it more arcade like a normal platform game) I added friction to the spinning block because otherwise you slide right off it and it just seems weird.

I wanna work on this more...I think it would be quite cool to play with a 360 controller when using the left stick makes you go left and right, but the right stick controls how you rotate...so I can imagine you jumping over an obstacle, hitting your legs, and then spinning yourself so you land back on your feet again otherwise you face plant heh

Anyway heres a quick attempt I had at it...sorry it's not 1 event :(

http://files.getdropbox.com/u/939828/fallover.cap

Press A to get back up again when u fall over
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Post » Sun Aug 02, 2009 11:43 am

Lol wtf xD

That has to be the weirdest thing ever D:

Nice job on the basic recreation mind you :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sun Aug 02, 2009 2:13 pm

woops didn't realise it was a MMF game until I was watching one of the crates rotate around really really slowly and it was jumping all over the place and i was like...wait a sec...thats really glitchy...ah its a mmf2 game! I thought the creator had written their own physics engine but I think MMF2 has an extension which uses box2d as well so yeah
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Post » Mon Aug 03, 2009 11:32 am

I lol'd
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Post » Mon Aug 03, 2009 11:25 pm

Weird how I tried this once and never thought of using a "get up" button

:s

I was aiming for full physics platforming though.
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Post » Thu Aug 06, 2009 2:02 am

Perfect Clone xD
Muhahahahaah...
this is fun.
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Post » Mon Aug 24, 2009 3:56 pm

[quote="Madster":notgljmy]Weird how I tried this once and never thought of using a "get up" button

:s

I was aiming for full physics platforming though.[/quote:notgljmy]

I would like to see this, but remove the "get up button". Instead, replace it with an "is on ground" event. (detector object I guess.) Than make a full on failing limbs system (FoFLS me ) like Shadow of the Colossus :D
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