@Lucid Well when you put it that way then yeah, it does look a bit simpler :) Still, the thought of having 20, 30,even 40 different objects that are all enemies or bullets worries me. Knowing that all of that can be compressed into a single object is comforting. Plus it keeps the object list very small. After working with MMF and CC for so long, seeing that object list pile up and having to sift through it drives me insane. Fortunately C2 has a search box there.
I think it's safe to say OUTSIDE of the event sheets using a single object is simpler. With families, if I want to change the values of each bullet or something I'd have to go to the layout editor, find that object, open it's properties, open its instance variables, then change what I want. With a single object I have every single property of every bullet type right there in the event sheet / list.
I guess I just got used to this when working on Bumper's Quest before there were families, and am having a hard time figuring out why I should go back to them.
@Lucid again Yeah that too :P Using a level editor and any "custom" tools I guess can change how you look at and do certain things.Tokinsom2012-02-13 17:58:34