Families not moving via Path Finding

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Post » Wed Aug 14, 2013 5:19 am

CAPX - https://www.sugarsync.com/pf/D6025908_4317202_6987262

I've swapped out all my events and actions for my Enemy objects and replaced them with the AllEnemies family (all Enemy objects are in the family folder).

But for some reason, I cannot figure out why the enemies will not so much as move along the path via Path Finding. I've double-checked the ChaseStatus variable and that's good. Debug shows nothing out of the ordinary that I can see.

Is there something about the Families option that is preventing me from getting my enemies from moving along the paths via Path Finding?

(I can go into greater detail if you need me to...)
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