I made a test with the ragdoll example in the last C2 revision.
I create a new ragdoll with 12 pieces (head, chest, left arm, left forearm, and so on).
I put all this sprites in the family "ragdoll".
I create a behavior physics in the family ragdoll.
Create all the revolution joint and it works ok.
Now, at the beginning I set Immovable the family, so the ragdoll stay freeze. I made an event that when I click on the ragdoll with the mouse, the family became Movable. But, like in the examples of families, the only part that becames movable is the part I touch with the mouse.
My question is: how can I make ALL the sprites in the family movable when I touch with the mouse 1 object of the family "ragdoll"?
Hope u understand my english and hope to find a solution (for now, I put 12 event that say "when mouse on head, make it movable", "when mouse on arm, ..."... not so good if i think to put other ragdoll...
Maybe family is not the right choice, but they are very simple to use...