families question

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  • Hello

    I discover families fonctionnality and i dont find a answer on the forum.

    Why create spawn random sprite of the familie and move and destroy work fine ?

    Its a bug or a fonctionnality ?

    EXEMPLE

    Thanks for your answer

  • What are you trying to say? Why the sprites destroy all the same time? Do you want to destroy them individually?

  • If you say to create an object and specify a family, what should happen instead? There's no one particular object that should be created, so it picks a random one.

  • If you say to create an object and specify a family, what should happen instead? There's no one particular object that should be created, so it picks a random one.

    but if you try to specify one with conditions an create a new object family using the system it still creates random

  • If you say to create an object and specify a family, what should happen instead? There's no one particular object that should be created, so it picks a random one.

    but when you move a families it pick all object of the families.

    When you destroy a families it pick all object of the families

    So why this didnt pick all object when you create object families ?

    I hope this make sense, sorry for my english.

    I think we need a fonctionnality for connect multiple object. For example life bar : if i made a collision with a sprite i modify the life bar connect with the sprite.

    I tested IID and this didnt work fine, This made a lot of bug in my programm. Finally i used pick nearest but if two lifebar overlap this made a bug too......

  • any idea ?

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  • Your .capx example appears to be working correctly. I'm not sure what you're expecting to happen instead. Can you explain in some more detail?

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