I've just created a new object called RainCloud. RainCloud sprite belongs to the CloudFamily list, but this second command which changes the opacity doesn't seem to be working for the object. Shouldn't a Family SOL list refer to the last created object which belongs to that Family? If I change the command from CloudFamily -> SetOpacity to RainCloud -> SetOpacity it works.
This seems to be unrelated to the other SOL issue concerning sibling events not being able to pick sprites created in prior events on the same chain.
I have tons of commands in branches which need to be able to refer to the last created instance object of a family. I don't want to have to create duplicate code that acts on each sprite type belonging to a family.
Thanks for any advice,