FamilyButton contains sprites ButtonA, ButtonB, and ButtonC.
Right-Button Mouse Click creates a row of three adjacent buttons.
Pressing Z puts the first one down in the correct location, but because the family SOL hasn't been updated, it puts the others in random locations.
Can anyone tell me why the Family SOL is not being filtered on each subsequent System.Create? Shouldn't it behave the same as System.Create for specific sprites?