@rozpustelnik , thank you! There are 7 layers for the trees and 4 layers for the clouds. For some reason, full-screen in browser improves performance and stability, this has been mentioned on other topics.
The whole effect is made with layer scaling (I've seen the method here
) which looks like the best way to put together objects that should look like they are on the same place but on a different z-depth. I'm not sure about efficiency though. Is offseting layers by scaling more, less or equally efficient as parallaxing them with the parallax settings...?
Perhaps Ashley can tell us about this.
@Ashley , thank you! Yes, the export is done with r198, exactly for testing the rendering improvements! Scheduling the rendering calculations at the beginning of the tick rather than at the end (to put it in layman terms, as I understand it) seems to make a difference! I'm posting the capx for you and anyone interested to have a closer look, please mind that my code couldn't be messier and it might have deficiencies. Also, the Canvas Plugin is needed (I am using it to render the graph).Forest.capx
(C2 version 198 or higher & R0J0's Canvas plugin
& Somebody's Drop Shadow webGL Shader