Fantasy Bloxx - [Alpha 0.43] [Playable Demo]

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Post » Fri Feb 15, 2013 7:55 pm

Hello folks.


This is my first little project I've been workin on since 4 weeks.

Fantasy Bloxx





It's in an early stage an right now at version 0.25.

You have a field with 49 cells on it. You can open up some of these cells.

There can be resources behind it which you can gather(stone and wood), enemies, items and more. It's all random generated. With every level the game will be stronger. I'm right now at integrate random quests. The first 2 are in right now.

Further you can buy items in the shop to upgrade your character for further levels.

The goal is to get as maximum points you can get. The game itself is endless. It ends when you die.




Would love to get some comments for improvments or any new and fresh ideas for further developement.

Regards,
KraudiKraudi2013-03-01 18:46:21
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Post » Fri Feb 15, 2013 8:13 pm

Looks nice.

I like the idea and the clean graphicstyle... playable demo? :D
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Post » Fri Feb 15, 2013 8:26 pm

[QUOTE=Ize] Looks nice.

I like the idea and the clean graphicstyle... playable demo? :D[/QUOTE]

Thank you. That's the goal I set myself. Make a little clean game which isn't very complex but still fun to play.

Demo sadly not right now. I've been working on level scaling right now to balance the further levels.

But I'll try to get one maybe next week :) Kraudi2013-02-15 20:28:37
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Post » Mon Feb 18, 2013 3:05 pm

A version is finished.
0.35

Changelog

[ADDED] Achievment menu
[ADDED] Crafting
[ADDED] New monsters
[ADDED] Added minigames
[ADDED] Quests
[ADDED] Arenas
[ADDED] Achievments
[ADDED] Fruit combo
[ADDED] Kills are now displayed
[ADDED] Monsters now have their own strength
[ADDED] A visual blood effect if an enemy dies.
[CHANGED] Fine tuning in level scaling
[CHANGED] Mechanics on fighing. Simply click the enemy to fight against him
[CHANGED] Game balance in many ways (Enemy strenght, score and coins is now level scaling)
[CHANGED] A lot of graphics
[CHANGED] The way the points are calculated at the end
[BUG] A lot of bug fixes


Kraudi2013-02-26 15:14:16
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Post » Fri Feb 22, 2013 9:58 am

* Small update on last post


Next up is Boss fightsKraudi2013-02-22 10:00:58
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Post » Tue Feb 26, 2013 3:20 pm

[QUOTE=Ize] Looks nice.

I like the idea and the clean graphicstyle... playable demo? :D[/QUOTE]


Okay. Heres a demo.

Fantasy Bloxx Alpha 0.35

I'm at alpha 0.35! Changelog is in the second post.
This is the windows node-webkit exported game (Love to have a "nearly" native game)


Just a small note. The game is only in alpha and the balancing isn't really finished yet. Also features will expand over next versions.
There can be some bugs you might see. Would be nice if you post them :)

Would love to get some feedback.

Thank you! =)

-Kraudi-
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Post » Tue Feb 26, 2013 9:07 pm

Awesome game! It's looks really polished too. I haven't found anything wrong with it as far as mechanics or anything. There is a typo on the achievements screen. When I complete the level I'm strangely reminded of Boards of Canada, nice job!

By the way, do you/have you noticed any audio chopping in the Node Webkit executable? I'm not sure if it's my computer or the export....poisonpage2013-02-26 21:09:42
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Post » Tue Feb 26, 2013 9:20 pm

Wow! Is very fun! These kind of games keep you in front to your monitor for hours. It likes mi so much.

When I played, I find (I think) two bugs.
- A few times, the chests are empty (I dont know if that is right or is a bug)
- Some times when you try to open a square, that not working, and need to open another square after. Then, try again and the square opens right.
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Post » Wed Feb 27, 2013 6:52 am

Thank you guys. Will continue to make it even better and more balanced =)

[QUOTE=Kuso]
When I played, I find (I think) two bugs.
- A few times, the chests are empty (I dont know if that is right or is a bug)
- Some times when you try to open a square, that not working, and need to open another square after. Then, try again and the square opens right.[/QUOTE]

The first isn't bug. It's all random generated so also a chance for nothing =)

The 2nd could hapen if your are making an action (gather a resource) In that time you cant open a cell. But I will look into this.


[QUOTE=poisonpage]
By the way, do you/have you noticed any audio chopping in the Node Webkit executable? I'm not sure if it's my computer or the export....[/QUOTE]

I've tested it on 2 PC's. No problem here.



Edit:

Newest additions:

- Character window
- Equipment window
- You have to repair your axe/pickaxe after a while (Costs depends on how bad the current one is)
- Double damage for random monsters (2,5% chance)
- Fixed a highscore bug
- Added 4 more achievments
- Added a icon to see which shield you wear right now! Also you see your shield-bonus in the character window

Kraudi2013-02-27 13:18:42
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Post » Wed Feb 27, 2013 3:34 pm

Lookin real good!
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