Faster Physics on Mobile

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Post » Fri Mar 22, 2013 5:41 am

I don't mean, how do I do more physics, I guess my questions is, how can I do less. I ported an app over to android and the animations look ok, but the physics is 2-3x as slow. My game has falling bricks, and they go reallllllly slllloowwww on a really good android phone.

is there any way to make the physics use less CPU? or Compensate? I would think you could do some sort of skip frame thing.

Funny though, the phsyics runs a little faster on the Windows Phone than it did in CocoonJS on an android. :(
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