I'm trying to make something where the player has a ball and moves it around by clicking.
I'm just applying an impulse of 1 on click towards the mouse position.
Right now, the ball rolls forever like so. However I want it to slow to a stop more quickly like this. I've turned the friction up on the ball and the floor . I've also messed around with the linear dampening, but that messes up the trajectory and makes it look weird. Is there another way to do this?