Favorite Construct Creations (finished / promising)

Chat about anything not covered in these forums, but keep it civil!

Post » Sun May 29, 2011 7:32 am

I've only found a few when I looked through the forums but I found alot at a website indiedb or something like that. So yeah.
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Post » Wed Jun 01, 2011 8:31 am

Iconoclasts, yoki, etc. nice ones.

And from how many games have you chosen these 3-4 ones?
So How many games have been created by Construct alltogether and is there a way to find them all?
I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...

Are there games which are not so super gfx wise, but rather super gameplay-wise?
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Post » Wed Jun 01, 2011 12:36 pm

^ towerclimb
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Post » Wed Jun 01, 2011 4:15 pm

[quote="ldmn":19p3nsfg]I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...[/quote:19p3nsfg]

Konjak never made a thread for it.

In fact, about half of the finished Construct games I've ever seen were never announced on this forum (and really, Iconoclasts isn't finished either). I can kind of see the reasoning behind that though. Do you go to the Stanley Hand Tools website and tell everyone about the awesome dog house you made using one of their hammers? Not so much. You're more likely to go there if you lose the instruction book to your table saw.
Moderator
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Post » Wed Jun 01, 2011 11:17 pm

I know that when I finish my mediocre game I am whoring it out on every single website I frequent.

Scirra.com, you've been warned!
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Mon Jun 20, 2011 3:47 pm

Thanx for your answers.

other remarks:

and why are there so few construct games created/WIP? is it so time-consuming to create one?
I think the existing tutorials are very entry level, and more advanced ones would be needed to speed up develop time. Would be fine if some more advanced tutorials could be made by community-development. E.G. with admission from the author we could continue Platform school, etc. :wink:

and why these creations are almost exclusively platformers?
I heard the limits of construct is imagination. Instead I see very few enemies and possiblities, abilities in these games. But these celebrated construct games sometimes dont resemble even the 16 bit game era, they are somehow too simple. No scrolling - shooters, RTSses, logical games etc., what is this silcence around construct? How many mature constructors exist who have already presented a game? Are they not developing with time as good wine does? :?:

I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. :?: Our community isnt strong enough? Or construct is too young?
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Post » Mon Jun 20, 2011 5:21 pm

Towerclimb. propably the most pro and compate game made in CC
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Post » Mon Jun 27, 2011 6:27 am

I say Minitroid!

But definitely the most time I have spent playing any Construct game has got to be Towerclimb.
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Post » Mon Jun 27, 2011 9:55 pm


Noga, I think I love you.



Edit - for listing my game.

C-72011-06-27 22:28:32
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Post » Mon Jun 27, 2011 10:16 pm






[QUOTE=C-7]Noga, I think I love you.

[/QUOTE]
um...that's beautiful and all, and I'm happy for you...just not sure what the motivation was declaring it here...I mean...didn't he just answer the op like everyone else?

[QUOTE=ldmn]Thanx for your answers.

other remarks:

and why are there so few construct games created/WIP? is it so time-consuming to create one?
I
think the existing tutorials are very entry level, and more advanced
ones would be needed to speed up develop time. Would be fine if some
more advanced tutorials could be made by community-development. E.G.
with admission from the author we could continue Platform school, etc. :wink:

and why these creations are almost exclusively platformers?
I
heard the limits of construct is imagination. Instead I see very few
enemies and possiblities, abilities in these games. But these celebrated
construct games sometimes dont resemble even the 16 bit game era, they
are somehow too simple. No scrolling - shooters, RTSses, logical games
etc., what is this silcence around construct? How many mature
constructors exist who have already presented a game? Are they not
developing with time as good wine does? :?:

I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. :?: Our community isnt strong enough? Or construct is too young?[/QUOTE]

I guess this is semi-pointless without the videos to back it up, but those will be up soon. I've been working on something for about a year now that I think is fairly groundbreaking for 2d tech, and animation in general, not just construct.  also arima's loot pursoot is looking pretty f'ing great, and it's a turn based fighting rpg.  there's another resident evil type game, top down that looks fantastical by zotged, and I can't remember who else at the moment, quazi made the 3d view thumb fighting game, and is working on a hybrid 3d isometric pig thing at the moment. 

gamemaker's been around for alot longer and has a huge following, so i think that's why there's so much more stuff for it.  but if anybody can point me to a gamemaker game that actually looks like something someone would pay for I'd be interested in seeing it, cuz most of what I saw back in my game maker days looked like crap on a stick, so it wasn't exactly a treasure trove of triple-a finished indie games

also, as far as going beyond the 16 bit era, this isn't near finished and never will be since making this inspired me to create a more powerful engine, but this shows off some of the power of construct:
http://www.scirra.com/forum/viewtopic.php?f=4&t=6905


[QUOTE=ldmn]
So How many games have been created by Construct alltogether and is there a way to find them all?
I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...
[/QUOTE]

eh...I know what you mean, and I think the plan is to have a more exhibitionist website this time around, but if you think about it, most games are coded in c++, and you can't go to cplusplus.com and get a list of completed games, ya know?





lucid2011-06-27 22:23:02
Spriter Dev
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