[QUOTE=C-7]Noga, I think I love you.
um...that's beautiful and all, and I'm happy for you...just not sure what the motivation was declaring it here...I mean...didn't he just answer the op like everyone else?
[QUOTE=ldmn]Thanx for your answers.
and why are there so few construct games created/WIP? is it so time-consuming to create one?
think the existing tutorials are very entry level, and more advanced
ones would be needed to speed up develop time. Would be fine if some
more advanced tutorials could be made by community-development. E.G.
with admission from the author we could continue Platform school, etc.
and why these creations are almost exclusively platformers?
heard the limits of construct is imagination. Instead I see very few
enemies and possiblities, abilities in these games. But these celebrated
construct games sometimes dont resemble even the 16 bit game era, they
are somehow too simple. No scrolling - shooters, RTSses, logical games
etc., what is this silcence around construct? How many mature
constructors exist who have already presented a game? Are they not
developing with time as good wine does?
I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. Our community isnt strong enough? Or construct is too young?[/QUOTE]
I guess this is semi-pointless without the videos to back it up, but those will be up soon. I've been working on something for about a year now that I think is fairly groundbreaking for 2d tech, and animation in general, not just construct. also arima's loot pursoot is looking pretty f'ing great, and it's a turn based fighting rpg. there's another resident evil type game, top down that looks fantastical by zotged, and I can't remember who else at the moment, quazi made the 3d view thumb fighting game, and is working on a hybrid 3d isometric pig thing at the moment.
gamemaker's been around for alot longer and has a huge following, so i think that's why there's so much more stuff for it. but if anybody can point me to a gamemaker game that actually looks like something someone would pay for I'd be interested in seeing it, cuz most of what I saw back in my game maker days looked like crap on a stick, so it wasn't exactly a treasure trove of triple-a finished indie games
also, as far as going beyond the 16 bit era, this isn't near finished and never will be since making this inspired me to create a more powerful engine, but this shows off some of the power of construct:
So How many games have been created by Construct alltogether and is there a way to find them all?
I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...
eh...I know what you mean, and I think the plan is to have a more exhibitionist website this time around, but if you think about it, most games are coded in c++, and you can't go to cplusplus.com and get a list of completed games, ya know?