[Feature Request] Analog Stick "One-Press" mapping.

Discussion and feedback on Construct 2

Post » Sun Sep 21, 2014 1:37 am

Not sure where else to put this.

Something really helpful would be a "Simulated Button Push" coded right into the GamePad / WiiU objects. Basically something that takes:

If Left Stick X < 75
triggerleft = 1

and turn it into:

On LeftStick Left

So we have stuff like:

On LeftStick Left
On LeftStick Up
On RightStick Down
On RightStick Left
etc

so that we can include it in an OR statement when mapping controls. Instead I have to duplicate 'buttonpress' controls and then do my own setup variation of hand controls.. just makes it that little bit harder to maintain, you know?
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Post » Sun Sep 21, 2014 1:45 am

HUge pain especially if im custom coding for:

Gamepad
Wii U Gamepad
Wii U Classic Controller
Wii U Nunchuk

Basically i need to duplicate that controller setting each time, where it would be soo helpful to be able to just use an "OR" block.
Made Cosmochoria - www.cosmochoria.com
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Post » Sun Sep 21, 2014 1:59 am

Actually I just found I can use Trigger Once in conjunction with the "On Button Press" events so i can basically make a sub-event of a trigger once and then combine all my button stuff into a single event. See here:

Image

No feature required... just do it this way and you're good. :) Sorry Ashley!
Made Cosmochoria - www.cosmochoria.com
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Post » Fri Oct 03, 2014 11:26 am

@80bit - thanks for the picture and explanation.
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Post » Fri Oct 03, 2014 1:09 pm

@80bit Same here, thank you very much for taking the time to post the screenshot!
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Post » Sat Jun 04, 2016 9:20 am

Thanks for this. It helped me resolve a related problem today.
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Post » Sat Jun 04, 2016 2:34 pm

oh wow.. trigger once is way smarter than what I was doing... haha.. I set a flag.. this is much cleaner!
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