Feature request: Destroy outside screen

Discussion and feedback on Construct 2

Post » Mon Apr 23, 2012 10:57 pm

[QUOTE=Kyatric] @Harrio: You can use invert(is on screen) as Geo mentionned above.

You can also use "System: compare two values" and look for the distance between the player and the bullet. More than a certain distance, you consider that you have to delete the bullet.

Example capx.

[/QUOTE]

Actually your event number 4 is better than number 3 because that number 3 isn't exactly get bullets destroyed out of the window, just a short range attack.

Anyways nice example!
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Post » Tue Apr 24, 2012 12:54 am

@kyatric,

uh...yeah, i know. i was not asking for me. i was telling @geo that, if ash did not make a behavior for this 'destroy off screen' request, that geo could at least put up a small tutorial for newbs about his way of solving it, because i thought the inversion method would be something good for newbs to be aware of when trying to solve their own game problems.
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