Feature request (editor) - Effects: preview

Discussion and feedback on Construct 2

Post » Fri Oct 05, 2012 9:27 pm

Hi!

I've updated to R100+ recently and tested the new webgl effects... It's potentially awesome!

But in practice, something annoys me: there are so many effects (that a good thing), most of them are not clear at first sight and I have to apply/launch the game to see what it is... This is an important waste of time.

Could it be a way to... I don't know... have a preview of the effect before lauching the game? Directly available from the effect selection menu, cf. this screenshot:



It doesn't have to be something dynamic... Of course it would be great, but something more visual (an illustration?) would be more "efficient" than a simple text (for most users I think).

Thanks!

Rag'Ragtime2012-10-05 21:28:31
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Post » Fri Oct 05, 2012 10:53 pm

Effects should preview in the editor, if your graphics card supports it. Are you not seeing that?
Scirra Founder
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Post » Fri Oct 05, 2012 11:10 pm

I see the preview once the choice has been validated (select effect -> validate -> "oh, it's nice but that's not what I expected" (almost everytime :) ) -> delete -> reselect another effect etc.)

I think it would be incredibly comfortable to see the preview directly from the window displayed above (just by selecting the effects).

If it's supposed to already be the case, I don't see it on my computer and that's really too bad for me If not, it would be a real improvement (in term of ergonomy), but I don't know what it involves technically speaking to add this "shortcut" to the preview.Ragtime2012-10-05 23:11:53
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Post » Sat Oct 06, 2012 2:39 am

I would actually agree with this. Even a simple static image would do well to describe the effect.
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Post » Sat Oct 06, 2012 3:36 am

Yeah, I have been thinking the same thing.

The effects show up in the editor fine. But when you're just trying out different effects to see if something fits it quickly gets a bit tedious to have to open and close the dialog just to check the effects.

This is especially true when dealing with more than one effect on an object. I know how a few of the effects look like and what they do, but I don't know how the different effects react to each other, for each combination (afaik effect order seems to matter, as I'd expect).

inkBot2012-10-06 03:37:59
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