"I love the new pathfinding plugin, but I think it's a bit too limited. I think It would be better if you could specify what sprites the pathfinder CAN use as well as the ones it cant. "
>Might give you a start, since adding an extra condition should allow you to add the obstacle or not depending on group matching, via an instance variable set on your obstacle...
System / On start of layout
(your obstacle sprite here) / "obstaclegroup" = "1" (Compare Instance Variable)
(your character sprite here) / Add Pathfinding obstacle (your obstacle sprite here)
And in Properties panel, on your obstacle sprite, ensure you have an Instance Variable created. Name it "obstaclegroup" and set text value to "1".
"To make it more clear my post what I mean is that the current pathfinding from scirra still do some minor diagonal movements even when the diagonal are disabled. If a gamedesigner want only straight movements like up, down, left or right (like a Final Fantasy from SNES) then it will have to use another way to make possible pathfinding while respecting the movement."
> I totally agree with you. Would be terribly useful for those developers who need that. It seems there is no easy way to avoid that with Scirra's Pathfinding.
"I had to use another pathfinding plugin to make possible what I want in my game, "
> Which other one did you used? Can I know please?