Feature request - PATH

Discussion and feedback on Construct 2

Post » Tue Oct 02, 2012 3:28 pm

I know it's been asked for before but I REALLY need a path movement plugin. Everything I do seems to need one in the end, platform games, shoot 'em ups ... they all could be improved with a PATH plugin.

I've used the PODE_SPLINEPATH which is OK but is missing features like setting the speed etc.

Is this on the cards for the near future at all? Pretty pleeeaase? :D
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Post » Tue Oct 02, 2012 3:33 pm

+1
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Post » Tue Oct 02, 2012 5:19 pm

This sounds interesting, could you describe a bit more what this path plugin could do?
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Post » Tue Oct 02, 2012 5:35 pm

Well I was hoping for something that allowed you to create a path that sprites moved along. That way you could set up patrols for enemies, fancy wave patterns for aliens ... that sort of thing. I'm sure the clever people on here could come up with other uses.

There was a path option in CC but none yet in C2. There's a plugin I mentioned that does the movement part but there's no options to 'loop' the path (allowing a circular path) or speed options (that would be essential in my eyes. Changing how fast the sprites moved in the patterns of a alien wave for example or how fast they moved around a room is paramount).

vandinz2012-10-02 17:39:50
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Post » Tue Oct 02, 2012 6:30 pm

Yes this is the only feature I feel we're missing from MMF2 and The Games Factory. I'd love to see a road map for features like this (Although I know the creators are working their asses off, so I won't beg lol).
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Post » Tue Oct 02, 2012 8:33 pm

I doubt MoveTo plugin can do a path mechanic
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Post » Tue Oct 02, 2012 9:08 pm

[QUOTE=slw666] Yes this is the only feature I feel we're missing from MMF2 and The Games Factory. I'd love to see a road map for features like this (Although I know the creators are working their asses off, so I won't beg lol).[/QUOTE]

This was the only feature of MMF2 that I liked over C2, one of the reasons I've asked now since I recently dirtied myself by trying the MMF2 demo.
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Post » Wed Oct 03, 2012 3:59 am

I don't see an elegant way of doing this via plugins, since it appears we can't get access to the interface during edit time (to make you able to draw a path).
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Post » Wed Oct 03, 2012 5:43 am

Sounds cool, I wouldn't be surprised (but would be happy ) if this is implemented in the [near] future.
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Post » Wed Oct 03, 2012 9:35 am

[QUOTE=Fimbul] I don't see an elegant way of doing this via plugins, since it appears we can't get access to the interface during edit time (to make you able to draw a path).[/QUOTE]

I don't know about that, I don't know how writing a plugin works. The plugin I mentioned in the OP used an object to set as a node which worked fine. This would mean a lot of hidden objects on the screen for complex paths admittedly but anything is better than nothing. Ultimately, an official addon would be the ideal way but I know the lads are busy with other things so ...
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