Feature request- pseudo 3D behavior

Discussion and feedback on Construct 2

Post » Wed Jan 01, 2014 12:57 pm

Im not asking for actuall 3D but...

would it be possible to create a behavior that would sort of behave like this?
https://www.scirra.com/tutorials/534/pseudo-3d-games/page-1

2D games used to have plenty of successful games made in pseudo 3d and it would be especially useful for racing games, shooters, planes or even adventure type of games.






Personally I could imagine the behavior make some sprites behave like flat floor and the rest as standing objects in perspective like view, included with option if the sprite rotates towards the players view.

We have a platform behavior for platform games so why not a pseudo 3D behavior for 3D like games?
We already got quite a number of behaviors that would work wonderfully with this :)   
B
47
S
10
G
5
Posts: 232
Reputation: 7,561

Post » Thu Jan 02, 2014 12:07 am

There is plugin already created for this. Do a forum search for Mode7.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,018

Post » Thu Jan 02, 2014 2:28 am

that's a exelent plugin, thankyou for the info! Just too bad there are no examples for this to create scaling sprite objects... ill have to try search more
B
47
S
10
G
5
Posts: 232
Reputation: 7,561

Post » Thu Jan 02, 2014 5:37 pm

I can't remember the users name. Dreamer? something.

Did a simple psuedo 3D game world where he moved objects around the player and even scaled them. With the mode7 plugin and whatever math he calculated. you could probably pull off a reasonable SNES mode7 3d.

the only downfall to all of this is that we still don't really have good Sprite skewing. R0j0 has his Paster that will draw quad and do a skew, but it's an entire canvas. So you need to build all rendering onto Paster. Which might have a few pitfalls or hurdles to come over.
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,018


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests