My game is connected to a MySQL database (for user data and in the future a user created leveldata) I'd like to add a level editor to it, and the new save/load feature would be ideal if it wasn't for the fact it saves everything
. The user data is actually saved into global variables, so I don't want that to be overwritten when I load the game. Besides, I don't want the player to post their user data (variables) when they're uploading their levels!
Perhaps a solution could be to tell Construct what to save. (variables/objects)
I hope I made it more clear now. I know how long your to-do-list is and I have no idea if it's hard for you to implement. Therefore, I'll respect your opinion if you think it's important enough to add.
Have a nice day!