Feature request - TileMap scale option

Discussion and feedback on Construct 2

Post » Mon Nov 18, 2013 3:11 pm

Hi @Ashley

Can we have a Scale properties for the TileMap object ?
It would make my life easier.

For example my grid size is 40, but my asset size is 80. Its kinda hard to downscale it and do the game or level design in the editor since there is not option to downscale.

For now I could just set put the TileMap in a layer and scale the layer to 0.5.

Can I request a feature like the SpriteFont scale thing to be put into the TileMap object ? At least in the editor I can actually see the actual size.

The reason I dont just downscale the game asset to 40 is because I want it to not blur when the game is played in higher resolution.

Thanks.

tumira2013-11-18 15:12:59
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Post » Mon Nov 18, 2013 5:40 pm

Why not just design your game using the 80 size and use a letterbox scale mode with high-dpi enabled so it shows full quality on hi-res displays?
Scirra Founder
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Post » Mon Nov 18, 2013 6:02 pm

@Ashley : The tilemap is recent, older project would maybe take some time to redisign it that way
Game design is all about decomposing the core of your game so it becomes simple instructions.
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