For instance, in my stealth game, I may have my enemy chasing me. I have a variable that states "Is enemy chasing player?" - True.
But there are times before and after where both are False. I want to test the moment the pursuit is lost.
The reason in my example is because before pursuit, the chase condition is false, but I don't want the follow-up actions to take place BEFORE the chase has even started. I need a test that says THE MOMENT WHEN the value changes and pursuit has been lost.
Does this seem like a viable option to add? Thanks. :)