Feature Request - Update Audio

Discussion and feedback on Construct 2

Post » Fri Sep 13, 2013 6:37 am

Not sure if anyone else has this issue, but when implementing sound fx, sometimes I decide I don't like it or need to tweak it outside of construct 2. Sometimes multiple times :) It would be helpful to have an "update audio" in the music/sound folders (or even a replace command?).

Again - could just be me!
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Post » Fri Sep 13, 2013 11:58 am

Nice

+1
composer - multimedia artist
www.eli0s.com/en/
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Post » Fri Sep 13, 2013 12:12 pm

You can already do this. Just use a folder project and paste over the files.
Scirra Founder
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Post » Fri Sep 13, 2013 6:18 pm

@Ashley - question; if I use a project folder, in order to save up a version, does it have to resave every file or will it only save the caproj?
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Post » Sat Sep 14, 2013 12:11 am

If the original was a WAV and C2 created the ogg and m4a files, do you have to convert them externally to replace them or is there a quick way to replace them all using one new source wav?

On the same lines, does this work with graphics? If I replace a sprite's png files, will they be updated to reflect the new graphics on the next export?
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Post » Mon Sep 16, 2013 12:08 pm

@ome6a1717 - folder projects save faster than .capx projects, since only changed files are re-saved. In a .capx, changed files are re-saved then the entire project is re-compressed in to a .capx, which is not necessary with a folder project.

@fishbottle - you would need to overwrite both the .m4a and .ogg. So I guess you'd need a separate encoder for that actually. It should work fine with graphics.
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Post » Wed Sep 18, 2013 12:38 am

Thanks Ashley. Good to know. I'll try that with the graphics.

As for audio, if anyone needs a converter, Freemake, a free audio converter seems to do a good job of conversion to ogg and m4a it even managed to convert a file that C2 had trouble with.
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