[Feature Suggestion] "On end collision"

Discussion and feedback on Construct 2

Post » Fri Jan 23, 2015 1:00 pm

May sound funny but I think it would be really cool if there was an "on collision ended" event. It would save so much time! :)

"Is not overalpping" + "Trigger Once" works nice though in many cases it triggers not once per action but once per session.
"Is not overlapping" + playing with variables helps but not always. Maybe I don't know or understand something yet.

What do you think about such feature - do we need it?
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Post » Fri Jan 23, 2015 4:15 pm

I see what you're saying but as it's set up now it wouldn't work because on collision end would simply execute 1 tick after the collision takes place, not at the end of the overlap.
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Post » Fri Jan 23, 2015 4:18 pm

on collision: _switch_variable = true;

if( _switch_variable == true ) not collision: _switch_variable = false;
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Post » Wed Jan 28, 2015 3:50 am

I do agree.
On End/Exit Collision will make much more sense than having Is X Overlapping + Trigger Once all the time.
The same for Mouse events, if there is On Mouse Enter and Exit will help so much too!
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Post » Wed Jan 28, 2015 5:03 am

@xavy027 Using On Collision is the exact same as Is X Overlapping + Trigger Once.
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Post » Wed Jan 28, 2015 11:11 am

Burvey wrote:@xavy027 Using On Collision is the exact same as Is X Overlapping + Trigger Once.


Sure is X overllaping

was meant to mean is NOT (red cross)overlapping, not is objectX overllaping.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Jan 28, 2015 3:59 pm

Yes, of course you are correct. Apparently I was way too tired when I wrote that and was thinking X meant any object rather then inverted... Sorry for the confusion. :)
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Post » Sat Jan 31, 2015 3:06 am

OMG hahahahahaha... yeah I totally meant the 'Red X' on the event sheet.
My bad. Sorry for the confusion. :p
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