Feature todo-list

New releases and general discussions.

Post » Tue Jul 08, 2008 5:00 pm

We mean rotating an object one step towards the position of an other object. Not setting them to the same direction. For example if you have an enemy and you want it to allways try to look in the direction of player, so you make it every 100 miliseconds turn one degree towards player.
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Post » Tue Jul 08, 2008 5:53 pm

You can using the tracking hided in the turret behavior.

Give it a low rotation speed. And it will slowly rotate towards its target.
Or fast with a hight rotation speed, as you wish.

Snap its position to your object, and snap the objects angle to the turret angel.

A small .cap to illustrate.

download/file.php?id=100
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Post » Wed Jul 09, 2008 6:48 pm

Still want microphone support. :)
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Post » Tue Jul 22, 2008 6:24 am

A set animation speed for sprite events would be really useful.
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Post » Tue Jul 22, 2008 2:18 pm

[quote="TheInstance":ioqrs5io]You can using the tracking hided in the turret behavior.

Give it a low rotation speed. And it will slowly rotate towards its target.
Or fast with a hight rotation speed, as you wish.

Snap its position to your object, and snap the objects angle to the turret angel.

A small .cap to illustrate.

download/file.php?id=100[/quote:ioqrs5io]

Thank you for the tip! didn't think of that!
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Post » Tue Jul 22, 2008 3:17 pm

[quote="Ashley":1256d06u]- Improve the Controls system; allow two movements to use separate controls, have a Set control action, allow gamepads and such.[/quote:1256d06u]

Rather than just two different sets of controls for each movement behaviour, can you instead give us access to the controls of each instance of the movement behaviour?

Possibly have a simple dropdown box with preset control sets that can be defined, saved to a folder and later loaded for use in future projects/layouts.

This would give us complete control as well as the the ability for people to re-use our control settings.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Mon Aug 04, 2008 11:30 am

Nice to see animation speed in there :D

Another vital thing I'd love to see, that I found useful in MMF.

Is the replace colour action in the events. So that I can change a specific colour on the sprite to another colour.
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Post » Tue Aug 05, 2008 2:11 am

Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.
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Post » Tue Aug 05, 2008 2:14 am

Right now i'm fine with just making what needs to be changed white and use "set colour filter", (you can make an object blink red with that) but it will probably come in handy some time in the future..

Edit: Wait.. what do you mean with "remove filter"? The filter is white by default, so just set it to white?
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Post » Tue Aug 05, 2008 7:35 am

[quote="fantasyjam":3a0r3knz]Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.[/quote:3a0r3knz]

[quote="Attan":3a0r3knz]Edit: Wait.. what do you mean with "remove filter"? The filter is white by default, so just set it to white?[/quote:3a0r3knz]

This is the correct answer. If you want to blink something red, alternate between red and white. Setting the filter to white shows the sprite with it's natural colors.
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