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New releases and general discussions.

Post » Tue Aug 05, 2008 5:54 pm

Oh, I did not know that, sorry. :oops: Sorry about that.
I thought a white filter would make the sprite brighter or something. It doesn't?

If we could have an "original color" reset button on the color picker, it could relieve a little confusion in the future. Animation states are still better if you want to change specific colors, though.
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Post » Wed Aug 06, 2008 12:27 am

[quote="fantasyjam":1i0ie6jd]I thought a white filter would make the sprite brighter or something. It doesn't?[/quote:1i0ie6jd]

Nope.

But yeah, if you just want to change a specific color on a sprite, and not the whole sprite, you'll need to draw separate sprites.
Moderator
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Post » Thu Aug 07, 2008 11:32 pm

anyone who's ever ripped starcraft sprites will know that there is only 1 set of sprite animations for each sprite (no colour variations) variations are done by some other means of replacing the default pink

is this possible in construct?
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Post » Thu Aug 07, 2008 11:45 pm

[quote="vinny":1felpgdl]bla bla replace color talking

is this possible in construct?[/quote:1felpgdl]
And the answer is!
[quote="Ashley":1felpgdl]I'd recommend waiting until 1.0 before starting serious projects, because the current release has known bugs that may interrupt your progress. Still, you can achieve what you want by maybe using different sprites for different pieces of clothing, and different animations for different styles (eg. coat, jumper, shirt etc). You could also use the colour filter to [color=#FF0000:1felpgdl]change the colour[/color:1felpgdl] of the clothes: draw the clothes white, and applying a filter will allow you to make the clothes any colour.[/quote:1felpgdl]

Although its not a replace color but adding a filter so if you choose Green filter and you have Sprite with Red color it will affect it aswell and change it to Black.

http://www.mediafire.com/?annxzgradku

And here's an example
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Post » Fri Aug 08, 2008 1:39 am

But it works perfectly fine to change the color of clothing. Just draw the sprites in grayscale and add the filter you like. (might post an example when i get to my own computer.)
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Post » Fri Aug 08, 2008 12:28 pm

Well in grayscale works perfectly, expecially for armor
http://www.mediafire.com/?p2gjona2m8r
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Post » Mon Aug 11, 2008 6:26 am

Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. :)
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Post » Mon Aug 11, 2008 8:09 am

I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.
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Post » Mon Aug 11, 2008 2:23 pm

[quote="kayin":1cl7vxyj]Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. :)[/quote:1cl7vxyj]
But they are already!

[quote="alspal":1cl7vxyj]I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.[/quote:1cl7vxyj]
Ekhem :roll:
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Post » Mon Aug 11, 2008 6:26 pm

[quote="Doppel":3rvsea2k][quote="kayin":3rvsea2k]Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. :)[/quote:3rvsea2k]
But they are already!

[quote="alspal":3rvsea2k]I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.[/quote:3rvsea2k]
Ekhem :roll:[/quote:3rvsea2k]

Let me rephrase, as I foolishly misspoke. ADJUSTABLE GRAVITY. Sorry kids. :P
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