[quote:q14m4ti0]More sampling methods for rotations/scaling[/quote:q14m4ti0]
As far as 2D goes, the only sampling methods most graphics chips have built in is point or linear. These effects like 2xSal would require pixel shaders so should be implemented there.
Very cool. On the todo list.
[quote:q14m4ti0]warps the moving picture inside either vertically or horizontally[/quote:q14m4ti0]
Is this the same thing as scrolling a tiled background's image?
[quote:q14m4ti0]Mersenne twister plugin.[/quote:q14m4ti0]
The 'Random' expression already uses Mersenne Twister.
[quote:q14m4ti0]Also which physics engine is Construct using?[/quote:q14m4ti0]
Newton Game Dynamics, http://www.newtondynamics.com/
Also a camera object is a good idea, but you can already scroll and zoom the view in and out either per layer or for a whole layout, and it should be able to rotate soon too. Is that what you wanted?