Features Scirra has? Looking to hire Programers.

Discussion and feedback on Construct 2

Post » Wed Mar 06, 2013 4:56 am

Hey everyone!

I'm a GS user and I will be coming over the construct eventually.

I just wanted to know, does construct have:
Game Centre Achievements.
In App Purchases.
Universal Binaries.

Those are some features GS has that I hope Scirra does.
Scirra has WAY more awesome features than GS, I wish I started with Scirra.
However making the change at this stage will be a little costly however as things go I do plan on doing it.

Does scirra supply hard code so I can take advantage of getting programers to incorporate non Scirra features like multiplayer etc?

Can Scirra make games like platform shooters with mechanics that allow you to shoot a bullet at a group of actors all together, overlap more than one and only destroy one? GS Can't do that and I would LOVE it if Scirra could.

And yes, i'm looking to hire people to work on my projects.
Only looking for people who are exceptional though. I strive to get all projects looking as professional as the best of the best games.

I'm great with marketing to so can offer small commissions.

For example, we are still yet to release a game and my fan page has over 10,000 likes.
Please drop us a like: www.facebook.com/FabledApps

Thanks in advance for any help!

If anyone could compare GS and Scirra more that would be great!
(Please keep in mind I do know that Scirra is better.) ozboybrian2013-03-06 05:06:24
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Post » Wed Mar 06, 2013 5:11 am

I'm sorry for my ignorance.

Does GS mean GameSalad?

Scirra has 3 workmates. I hope they should hire a decent programmer to make C2 much better than we excpect anything.
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Post » Wed Mar 06, 2013 5:50 am

[QUOTE=Joannesalfa] I'm sorry for my ignorance.

Does GS mean GameSalad?

Scirra has 3 workmates. I hope they should hire a decent programmer to make C2 much better than we excpect anything.[/QUOTE]

Yeah it does, I just didn't wanna seem like i'm promoting it.

I just read that they're run by 3 people to. WOW!
GS is run by a massive team and they're barely keeping up with Scirra. Imagine when Scirra gets more backing. Wow. :D
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Post » Wed Mar 06, 2013 6:11 am

The answer to your 3 questions

"I just wanted to know, does construct have:
Game Centre Achievements.
In App Purchases.
Universal Binaries."

No, but CocoonJS wrapper has Game Center support
No, but CocoonJS wrapper has IOS and Android IAP, but the plugin is working with such features yet.
No, and unfortunatally unless some intrepid programmer reverse engineers the XML exports C2 will never have universal binairies.


"Those are some features GS has that I hope Scirra does.
Scirra has WAY more awesome features than GS, I wish I started with Scirra.
However making the change at this stage will be a little costly however as things go I do plan on doing it."

The only down side to C2 is that it's dependent on other technologies to advance to catch up. However I find that it's easy to make games with C2.

"Does scirra supply hard code so I can take advantage of getting programers to incorporate non Scirra features like multiplayer etc?"
You can program plugins for multiplayer and other features. Also the JS code is exposed so you can tinker with it as much as you want.

"Can Scirra make games like platform shooters with mechanics that allow you to shoot a bullet at a group of actors all together, overlap more than one and only destroy one? GS Can't do that and I would LOVE it if Scirra could."
Yes. Really depends on the condition of which you want to destroy.
You can set a condition event for overlapping. This will give you a pool of objects(actors). Then you can count through them, then random to destroy one of them.
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Post » Wed Mar 06, 2013 12:17 pm

Thanks for the great answer!

If I have other question it would be... what is the most intense Construct 2 project that's been exported to mobile devices? Like with the most characters, animations, rules etc that are in one single scene?

I would love to see that to see if my future projects can run on it as I wanna make money on the App store with some pretty big games. :)
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Post » Wed Mar 06, 2013 1:16 pm

You might want to talk to @arima - he's making a big RPG for mobiles in C2.

The most notable C2 game for mobile that's actually released is probably Mortar Melon.sqiddster2013-03-06 13:17:14
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Post » Wed Mar 06, 2013 1:33 pm

Read up on Construct Classic. For all the research I've done, if your intent is creating a -PC GAME- and not a -WEB GAME-, Construct Classic appears to be a bit more geared that way and it's very similar to C2. Direct X9-driven, plus open source and FREE.

Not tryin' to say anything, I'm just sayin'.
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Post » Wed Mar 06, 2013 2:00 pm

@Lovelocke64, actually by now, with Node-Webkit, C2 is almost as powerful as CC for desktop games, and it has so many benefits like active community, constant updates, more features, etc.
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Post » Wed Mar 06, 2013 3:17 pm

Thanks guys! I believe I have him on Skype actually.

I'm only interested in iOS Apple/Android stuff at this stage. :)
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Post » Wed Mar 06, 2013 3:22 pm

[QUOTE=sqiddster] @Lovelocke64, actually by now, with Node-Webkit, C2 is almost as powerful as CC for desktop games, and it has so many benefits like active community, constant updates, more features, etc.[/QUOTE]

Not trying to start anything here, but "almost" doesn't "equal". For my purposes, Node-Webkit is tricky to get video playback working, and for (enough) other users, they experience glitches ranging from unpredictable performance to audio glitches.

I'm sure the same errors can creep up in Construct Classic, but nothing beats native export like native export.

Besides, for our OP's requirements, iOS/Android development, whew. The Android development side of exporting requires even more troubleshooting to get "right". Another issue of the long-winded talks on "native export" support that pops up weekly on the forums.
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