[Feature]Scale Collision Polygon in Sprite Editor?

Discussion and feedback on Construct 2

Post » Tue Aug 27, 2013 6:22 pm

Hi,

In order for an object to appear "anti-aliased" as in smooth, you have to leave a 1px transparent border around the object, just like Crop does.

However that also expands Bounding-Box-based collision polygons to fit the new sprite body. Then gaps start to appear between objects.

Could we get a new option in the Collision Polygon setting in the Image/Sprite Editor that would enable to to scale the Collision Polygon? Like 99% of original value, or -1px smaller on all sides.


Manually setting the bounding box of a large square or triangle and making it absolutely perfect and even is a hell of a pain.Xionor2013-08-27 18:40:07
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Post » Sat Aug 31, 2013 9:43 am

For great justice!
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