[FEEDBACK?] CasuRally - Pseudo3D racing

Show us your works in progress and request feedback

Post » Wed Feb 24, 2016 8:40 am

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The game is going to be a Folkrace -racing (not derby)

The player needs to earn money by racing. Buy better cars and parts...
Folkracing in Youtube

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Try Here
Should be played in Google Chrome!

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Controls:
Acceleration: UP or A
Brake: Down or Z
Steer: Left or , | Right or .

This is in a very early stage of the development. So no much of a play elements... Just testing the "engine".

How is the overall performance?

Feedback is very appreciated!

Steam page
Last edited by neverk on Thu Feb 25, 2016 9:27 am, edited 7 times in total.
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Post » Wed Feb 24, 2016 10:29 am

Controls are too slippery (ok it' s racing in gravel or dirt, but it seems to control an hovercraft) and the dynamic camera is a bit too "dynamic" (bleurgh!).
Apart from these amenities you can righten in 30 seconds, the overall effect is great, and is moving really well (and I played it on Firefox).
Congratulations, keep up the good work.
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Post » Wed Feb 24, 2016 11:52 am

@HR78
Thanks for the feedback. Great suggestions. I tuned the controls and made the camera little bit slower...

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Last edited by neverk on Thu Feb 25, 2016 9:28 am, edited 1 time in total.
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Post » Wed Feb 24, 2016 1:26 pm

Hyvaa. I'm loving it :)

3D effect is impressive.
Have you generated X sprites from 3D models or do you actually calculate in real-time the polygons to be displayed, using i.e. some 3D plugin?

Ouais
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Post » Wed Feb 24, 2016 1:30 pm

@ouais25 :lol:

It's all sprites. No real 3D at all. except the models in blender...
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Post » Wed Feb 24, 2016 4:07 pm

Ehm, no 3D at all???
I was asking myself how you could you move it so well, 'cause I thought at least the cars were in 3D...
Good work!
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Post » Wed Feb 24, 2016 5:16 pm

graphically interisting game. nice gameplay, the second version is better with a slower camera...
great work
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Post » Wed Feb 24, 2016 6:32 pm

@HR78
Car consists of 60 frames that are chosen by the angle of the car base...
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@remib74
Thanks for great feedback!
Last edited by neverk on Thu Feb 25, 2016 6:25 am, edited 1 time in total.
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Post » Wed Feb 24, 2016 6:56 pm

This is quite awesome technology-wise!

The camera however, is subject of causing some dizziness! :D
Have you tried to fix the camera (layer) angle? Rotating just makes me feel a bit weird.

The car sprite is superb, the trees need some extra angles, in case the camera rotation stays.

Watching this...
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Post » Wed Feb 24, 2016 7:35 pm

@Colonel Justice
Thanks for the feedback. I personally like the dynamic cam very much, but obviously it's a little problem if it makes player dizzy... Maybe I just need to tame the cameraman :)

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