[FEEDBACK?] CasuRally - Pseudo3D racing

Show us your works in progress and request feedback

Post » Thu Feb 25, 2016 7:55 am

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I just put up a Steam-page.

Check here
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Post » Thu Feb 25, 2016 12:28 pm

neverk wrote:@HR78
Car consists of 60 frames that are chosen by the angle of the car base...
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@remib74
Thanks for great feedback!


Kiitos neverk.

I see, I used the same technique, with much less frames (less smooth however).
I'd like to start a new car game as well, and I'm hesitating between using sprites rendered from 3D models (iso 3D) or 2D top-down view.
iso 3D requires much much more work, but it looks so much nicer :)

Ouais
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Post » Thu Feb 25, 2016 12:30 pm

Btw, are you using one of the car or physics behavior or are you handling the car behavior and collisions by yourself?

Ouais
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Post » Thu Feb 25, 2016 1:43 pm

@ouais25 You are welcome! Ole hyvä ;)

I'm using chipmunk physics with cars and obstacles.

Chipmunk behavior by R0J0hound
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Post » Thu Feb 25, 2016 3:44 pm

Ok, yes I know this behavior. Seems better than the standard one.
The bad thing is that it's not compatible with the car physics and I'll have to handle the cars behavior (sliding, etc.).

Ouais
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Post » Thu Feb 25, 2016 6:15 pm

@ouais25

Actually it's quite simple to set up the handling and sliding etc. with chipmunk. I can send example at some point...
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Post » Thu Feb 25, 2016 10:51 pm

TOKYO DRIFTIN' BABY!!! Fast and Furious... Very well done. I took me a minute to figure out the controls but overall everything worked as good as my skills could work it.

Nice Work...
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Fri Feb 26, 2016 11:10 am

@ALLMarkMade

Thanks for the nice feedback!
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Post » Sun Feb 28, 2016 3:43 pm

Getting steady 60fps. You're off to a good start! Really nice job faking the 3D :)
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Post » Sun Feb 28, 2016 6:26 pm

i love the micro 3d with c2 :D
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