[FEEDBACK?] CasuRally - Pseudo3D racing

Show us your works in progress and request feedback

Post » Mon Feb 29, 2016 12:59 pm

neverk wrote:@ouais25

Actually it's quite simple to set up the handling and sliding etc. with chipmunk. I can send example at some point...



I'll try to implement it my way when I'll start my project. We can exchange then :)

Ouais
B
6
S
1
Posts: 44
Reputation: 773

Post » Wed Mar 02, 2016 5:28 am

The 3D effect is awesome, the cars rotate so smoothly it almost seems real 3D. As for the camera it's extremly desorienting, keep the same angle and just give it a few tilts here and there to give a bit more action.
You should work heavily on the graphics though, when do you intend on releasing the game?
B
15
S
5
G
7
Posts: 84
Reputation: 4,054

Post » Wed Mar 02, 2016 5:56 pm

I confirm, notwithstanding the changes (in better) you made, the camera is still a bit... :?
B
15
S
5
G
2
Posts: 140
Reputation: 2,429

Post » Wed Mar 02, 2016 6:51 pm

@ouais25
Always interested to see what others have come up with. We can exchange... :D

@2DManiac
Thank you for the feedback. The biggest problem with the camera is in the center of the map because the camera has to make a really fast turn there. I'll have to make some work around there. The graphics are for testing purposes, but I'm still going to go with "low poly" style. Don't have release date yet.

@HR78
I'll keep on working with the cam..
B
67
S
23
G
9
Posts: 171
Reputation: 7,349

Post » Thu Mar 03, 2016 3:55 am

neverk wrote:@HR78
Car consists of 60 frames that are chosen by the angle of the car base...
Image


wow, for me this absolutely impressive! really great work! :)
i always thought of doing something alike but i didnt even succeed in exporting sprites from blender in the wright angles (also i have no clue how the map/camera effect works haha). do you have a plugin to export the sprites or do you turn them by hand and then hit export?
B
38
S
11
G
5
Posts: 485
Reputation: 5,340

Post » Thu Mar 03, 2016 1:50 pm

fldr wrote:
neverk wrote:@HR78
Car consists of 60 frames that are chosen by the angle of the car base...
Image


wow, for me this absolutely impressive! really great work! :)
i always thought of doing something alike but i didnt even succeed in exporting sprites from blender in the wright angles (also i have no clue how the map/camera effect works haha). do you have a plugin to export the sprites or do you turn them by hand and then hit export?



Maybe you can have a look at this: sprite-render-kit-for-blender-tool-for-rendering-4-dir-ani_t169215

Ouais
B
6
S
1
Posts: 44
Reputation: 773

Post » Thu Mar 03, 2016 2:37 pm

Thanks! that looks like the tool i need :D
B
38
S
11
G
5
Posts: 485
Reputation: 5,340

Post » Thu Mar 03, 2016 6:26 pm

fldr wrote:wow, for me this absolutely impressive! really great work! :)
i always thought of doing something alike but i didnt even succeed in exporting sprites from blender in the wright angles (also i have no clue how the map/camera effect works haha). do you have a plugin to export the sprites or do you turn them by hand and then hit export?


@fldr
Thank you very much for the kind words. It has taken some try and error iteration until I got it right.

@2DManiac
@HR78
@ouais25
@roguecore
@ALLMarkMade
@Colonel Justice
I changed the camera. How do you like it now.? Browser needs to be refreshed until "smoother camera" notification in in loader screen...
B
67
S
23
G
9
Posts: 171
Reputation: 7,349

Post » Thu Mar 03, 2016 8:14 pm

It does seem a bit easier to drive now.
B
18
S
8
G
4
Posts: 88
Reputation: 3,124

Post » Fri Mar 04, 2016 10:22 am

I confirm, now it is also more playable.
B
15
S
5
G
2
Posts: 140
Reputation: 2,429

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 4 guests