feedback construct2

Discussion and feedback on Construct 2

Post » Sun Jul 24, 2011 10:39 pm

hello, been testing construct2 on firefox and iphone3 maybe this is too soon but here are some little things i found

export preferences setup
keeps resetting to default, very annoying if you are testing for iphone and you need constantly to export and upload,
(the projectmap does an increment by 1 and i need to check off minify)

run layout opens a new tab in browser
this should probably target the same tab or another way would be make a button just for compile and then i tab and refresh browsercontent

touch
it gets confused by multitouch, like if i do a touchevent on a sprite and put this to xy of touch , then if i put another finger on screen it jumps to this position

thats it for know i post when i find something new:) keep up the good work!




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Post » Sun Jul 24, 2011 11:19 pm

simple shooter test, for iphone3, i did put mousecontrol on it too

my latest build
http://dl.dropbox.com/u/36224287/shooter/index.html

firefox 60fps
safari/iphone 10 fps (but its playable)

mousecontrol
left click hold joystick
right click shoot

touch
right joystick
left button = shoot

im working on a pause screen, when click/touch in middle of screen
vtrix2011-07-25 23:33:15
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Post » Mon Jul 25, 2011 1:50 am

Thanks for the feedback, I've made some changes for the next build!

Multitouch input is sort of half-supported, I've been meaning to fix it. Obviously the current x/y of touch can only return one position. However, if you use conditions like "On object touched" and "Is touching object", those support multitouch OK.
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Post » Mon Jul 25, 2011 8:08 pm

thank you for any improvements you make!,

about the touch, well my condition is on is touching sprite, but i guess the problem is i then bind the touch.x and touch.y to the sprite, but when you have another button that also uses the touch is pressed it messes up the first touch position, ive seen unity uses a touch index or somethingvtrix2011-07-25 23:12:36
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Post » Mon Jul 25, 2011 11:10 pm

would it be possible to support 8 bit png files?
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Post » Mon Jul 25, 2011 11:12 pm

Aren't they supported already? Can you not import them to the image editor?
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Post » Mon Jul 25, 2011 11:13 pm

would be possible to add events such as scroll up and down? for mouse middle button.
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Post » Mon Jul 25, 2011 11:23 pm

[QUOTE=joanezito] would be possible to add events such as scroll up and down? for mouse middle button.[/QUOTE]
I'm not sure what you mean. There are already some scrolling actions under the System object. Do you need something that those actions can't do?
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Post » Mon Jul 25, 2011 11:37 pm

about png 8bit > my mistake, first time i tried it didnt work by dragging image to stage, and other png did, now it works too, so it works!, its a good way to save on filesize!

what i did notice is once you import with a certain name, and then delete that object en reimport you cant rename back to that first name

example : import file enemy.png, then you want to reimport, it will be enemy2 > no way to rename it to enemy

vtrix2011-07-25 23:43:26
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Post » Mon Jul 25, 2011 11:44 pm

I mean an event like when you scroll the Mouse Wheel (Middle Button) to Up/Down, do some action. If there is already, i couldn't find.

What about the possibility of resizing in all axis by using Shift? The shortcut changed on Construct 2? Or wasn't implemented yet?
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