Feedback on my space game so far

Show us your completed creations made in Construct 2

Post » Wed Mar 13, 2013 7:39 pm

Finally resolved my elastic collisions issues (or so I think and hope), and would now like some feedback on my game so far.

All artwork used is royalty free or from a content pack, so please judge the gameplay and not artwork.

Space GameExcal2013-03-23 01:22:17
Project Lead of Zems Online Card Game

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Post » Wed Mar 13, 2013 8:51 pm

The game looks good. Good control.

When the shoots go out of the screen, they appear on the other side, maybe will be better they be destroyed when go out of the screen.

And the alien ships dont have sound when are destroyed.

Good work!
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Post » Thu Mar 14, 2013 1:27 am

You're right, I need to add a sound for when the alien ships are destroyed.

Any features you would like to see? Currently on the to-do list is power-ups (like getting health back).
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Post » Thu Mar 14, 2013 1:37 am

@Excal
pretty good so far,
like to follow your progress
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Post » Thu Mar 14, 2013 2:16 am

What do you think of enemies being able to pick up power-ups? This would create an interesting dynamic where the player races with the enemy ships to grab the power-ups.
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Post » Thu Mar 14, 2013 3:59 am

Update: Power-ups are now working! As long as you are in an active wave, there is a 2% chance a power-up will spawn. Once it does, you will have ten seconds to grab it. Note that enemies can grab power-ups too!

Right now the only thing power-ups give you is health back. However, if an enemy grabs one he gets health back instead of you!Excal2013-03-14 04:02:08
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Post » Thu Mar 14, 2013 8:15 am

You must put the game version on title screen so when you update the explorer you can see if you are playing the new version or of the cache

I see the power-ups, but that appears randomly. If you spend so much time to destroy the asteroids, you can fill all health without problems.

Some ideas

When you kill all enemies just at start of stage and then kill the asteroids can be a little boring. Maybe could be good idea generate some enemies on amount of time. Of this form, the player need complete the level in a time and add a challenge to the stages, and the enemies spawn every time and add difficult and variety to the gameplay.

A comet could appear at some point in few moments, crossing the screen and making damage if the player touch it. maybe can hit too on asteroids and enemies.

Good work, continue on it!
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Post » Thu Mar 14, 2013 3:55 pm

You're right, I need to set a condition for the health power-up to appear so people can't just idle during a level to eventually refill their health.

I like the idea of spawning more enemies during a wave. Most likely I will have half the number of original enemies spawn after some time in a wave, rounded down so it doesn't become too difficult.

The comet idea is interesting, and I'll definitely think about including it!
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Post » Fri Mar 15, 2013 2:54 am

Added a new feature: an ally ship will now spawn at the start of each wave, starting wave 3!
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Post » Fri Mar 15, 2013 5:54 pm

I've updated the game so it is more fast-paced (and exciting).

Player ship turning is now faster, and asteroids do not have to be destroyed to move on to the next level - only enemies do.

Still having some issues with the ally ship AI being not as good due to 'pick nearest' being kind of slow.
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