Feedback on my space game so far

Show us your completed creations made in Construct 2

Post » Fri Mar 15, 2013 5:54 pm

I've updated the game so it is more fast-paced (and exciting).

Player ship turning is now faster, and asteroids do not have to be destroyed to move on to the next level - only enemies do.

Still having some issues with the ally ship AI being not as good due to 'pick nearest' being kind of slow.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Sat Mar 23, 2013 1:18 am

Game updated again! Give it a try!

Added some music, replaced some of the placeholder sound effects, enemies now fire at variable rates, and general bugfixes all around.
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Post » Sat Mar 23, 2013 2:26 am

Looks really good! However, it's a bit disconcerting that you slow down so quickly when not using the thruster. In space, that shouldn't happen at all!
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Post » Sat Mar 23, 2013 2:49 am

This is true, but trust me, if there's no slowdown things get out of control pretty fast!

I don't want to force players to have to use the brake key except as an emergency brake kind of thing.
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Post » Sat Mar 23, 2013 7:33 am

Nice work, much better than the last version. Continue on this way!
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Post » Sat Mar 23, 2013 7:38 am

Looking better every update, keep it up! :)
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Post » Sat Apr 06, 2013 4:52 am

Updates!

-Player ship responsiveness has been increased.
-More gameplay loops have been added and will be randomized.
-Enemy ship health reduced.
-Asteroid chunks fly away based on angle of impact.
-Physics has been optimized.
-Enemies move at variable speeds and should seem to behave more independently instead of as a hive mind.
-Health powerups now spawn more often.
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Post » Sat Apr 06, 2013 8:58 am

The game step by step are better.
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