Feedback on Spriter

Discussion and feedback on Construct 2

Post » Tue Feb 16, 2016 4:57 am

@Brashmonkey

Does Spriter have image warping?

https://www.youtube.com/watch?v=twUz99ek5do
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Post » Tue Feb 16, 2016 5:04 am

ThunderLion wrote:@Brashmonkey

Does Spriter have image warping?

https://www.youtube.com/watch?v=twUz99ek5do


It does not. It's a planned feature, but there's no telling when it'll be available.
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Post » Tue Feb 16, 2016 5:45 am

just a quick update on this - I've been playing around quite a bit with spriter to try and streamline my main character - and I've had some good success in creating animations and understanding the workflow thanks to @Brashmonkey 's excellent video tutorials.

Right now though I'm running in to some issues with action point positions lagging significantly behind, and so it looks like a multi-part character might not work out so well. I did read a comment about updating the action point on the actual imported sprites... that sounds a little intense though.

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note the separation between the upper and lower body

I still think it will be more than worth it to get this working, even just for character map functionality. I also plan on using this very heavily on a future project. Seriously, Spriter is a great tool... even for an old school pixel pusher.

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just from one of my original tests
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Post » Thu Feb 18, 2016 4:30 pm

just a quick update on this - I figured out a workaround. it wasn't SUPER complex, but essentially since it seemed like there would be some lag in following the player container no matter what, I forced both the top and bottom parts of the character to lag... and viola, they lagged at the same time, and it seems to work on mobile and tablet as well (although I might not release on those platforms).

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Post » Thu Feb 18, 2016 5:21 pm

@mudmask - Glad you found a workaround. Unfortunately, fixing the point issue would make it so all the sprites being moved around to animate the character would lag behind a tick if you pinned the character to a sprite using the pin behavior or something similar. It seems like the it has to be one or the other, since the only choices are to animate the character and update the point values at the beginning or end of a tick (before or after all events), and either choice causes one of those two issues.

I would keep an eye out on the main Spriter thread, however, as this is something that might be streamlined with sub-entities. At the moment, importing sub-entities are a little cumbersome to import, but I have an idea I'm going to try to add in the next Spriter update that will make it a lot easier. Assuming you had the top half of the character as a sub-entity attached to the bottom half, you could just call an override action to change animations on the top half.

Edit: As another user is having a similar issue, I will see about having an action that will let you attach a c2 object to an image point, to let it manage this for you. If it works out well, it will be an upcoming plugin update.
Spriter Dev
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Post » Thu Feb 18, 2016 6:31 pm

@lucid - that sounds great! Originally I did actually have both the top and bottom halves as sub entities, but I wasn't sure if that would ultimately be the route to head down since implementation hasn't been set in stone yet. But hey I really appreciate your work on this - I'll be keeping an eye out for the plugin update.
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Post » Mon Feb 22, 2016 10:51 am

Spriter Dev
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Post » Mon Feb 22, 2016 4:29 pm

@lucid :O
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