[Feedback Request] Toby's World [Platform Game Beta]

Show us your works in progress and request feedback

Post » Mon Jan 19, 2015 10:42 am

cute artwork.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Mon Jan 19, 2015 4:27 pm

@JamesXXXYZ Any comment, suggestion, etc?
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Post » Tue Jan 20, 2015 1:08 am

@Iolva
I don't wanna login with my account.

Use GoogleDrive to store your playable game, I don't understand why i have to install your game, you created it with C2. I have struggle with GoogleDrive. I can't find a gameplay video from your game on youtube.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Posts: 281
Reputation: 1,543

Post » Tue Jan 20, 2015 3:41 pm

You have only three buttons. It is better with verticall lines. So i can decide in which high i can tap to direct Toby.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Posts: 281
Reputation: 1,543

Post » Tue Jan 20, 2015 10:32 pm

Every time, when toby touch a tutorial shield it explain, with out moving away from the area. Is jumping on snail a gameplay element?

Your colour contrast setting should be better. Use Godot Engine when you can script "phyton"?
Godot example:
http://m.youtube.com/watch?list=PL9i2bb ... ode=NORMAL
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Jan 21, 2015 2:15 pm

@JamesXXXYZ 1. When you touch a tutorial sign it pauses the game, explains to you something and give you the option of never show it again. 2. The jumping on a snail is a gameplay part. 3. I will check that. Thank you so much for your time!
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Post » Wed Jan 21, 2015 2:49 pm

Very nice presentation - everything works sort of as you would expect a game to work. I would agree with the "general slowness" mentioned - planet picking, but also the movement and jumping in general feels a little like an underwater stage in other games. At the same time it somewhat helps with the mobile controls I guess.

Seems like I had steady 45+ fps at all times, but yet it had the occasional hiccup or slow response to control taps. Perhaps export quirks.

From a gameplay point of view - I'd prefer a way to distinguish jumpable enemies from non-jumpable. Like the pipe things - they are round, yet damage me when jumped upon. Perhaps a spike or such on top would help warn the player.
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Post » Wed Jan 21, 2015 3:08 pm

@Iolva

1. When Toby jumps while overlapping the tutorial shield, everytime the tutorial text appear. To avoid this it is better that Toby has to left this short area and if the player wants he could collide with this shield again, bevor he walks away.

Why you don't store every tutorial text, when touching this shield the first time. So i can everytime read these tutorials? I don't know how many tutorials you have.

2. Jumping on snales: snales are like trampolines is this really gameplayelement? Without touching controls he jumps and jumps and jumps over again.

tutorial shield.jpg


Your touchcontrols could be better.
When a enemy is on the ground i can't see it because of my thumbs
Touch controls.jpg


When the touchfield are vertical planes i can choose where i wanna touch it and it is more comfortable.
You do not have the required permissions to view the files attached to this post.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Posts: 281
Reputation: 1,543

Post » Wed Jan 21, 2015 5:26 pm

@Somebody 1. I have changed (in beta) the spaceship velocity in the "World Select" layout. (What do you mean by "movement and jumping in general feels a little like an underwater stage in other games") 2. I'm trying to optimize the game so FPS be as high as possible. 3. I will add spikes to that enemies. Thank you so much! :P
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Post » Wed Jan 21, 2015 5:35 pm

@JamesXXXYZ 1. I will see what is the best way to show the tutorials. 2. I will try to changed the way you jump on a snail. 3. I will add vertical planes for the controls. Thank you for your feedback. I will let you know when I have done the changes. :P
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