[Feedback Request] Toby's World [Platform Game Beta]

Show us your works in progress and request feedback

Post » Wed Jan 21, 2015 5:59 pm

@Iolva - I mean it feels kinda slow and floaty. Not necessarily a bad thing and surely a thing of taste.
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Post » Wed Jan 21, 2015 8:20 pm

@Somebody What do you think?
Do you like it? :P

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Post » Wed Jan 21, 2015 8:35 pm

Hehe, it's cute, just like all the other creatures. Perhaps a center spike on top so it's clear that area is dangerous? And/or it could have darker, perhaps even reddish spikes, like a rose - but that's up to you, how it fits into the art style.
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Post » Wed Jan 21, 2015 11:27 pm

Don't use "vertical planes" controls, use my other solution. Complete right half is a jump "button" and left half you can see a slider. People could slide this line. They decide self how big are the vertical planes controls for left and right.

slidetouch.jpg


Your coins layer (?) should be behind the player layer.

Double jump for Toby? He jumps so slow and to high. I only played Toby so i don't know if an other character has this feature.

Snail jump. When Toby jump on a snail the first time you could turn off the collision detection of the snail for a while. Toby lands then in front of the snail. Snail has knockout stars or something like that, after a while you turn on the collision detection of the snail again. If Tobey is on collision or overlap the snail he loses a life.
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Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Jan 22, 2015 1:59 am

Hi @JamesXXXYZ Thanks for your time! 1. I installed a few platform games and you are right, "Vertical Planes" are usual, so I'm going to add them. 2. I will see what can I do about "Double Jump". 3. I have fixed the snail thing (next beta). I will let you know when it's complete! Yey! :P
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Post » Thu Jan 22, 2015 6:19 am

Your color and contrast setting looks like that everything is in the distance compare to Super Ubi Land.
viewtopic.php?f=148&t=122594&p=876526#p876526
An other example or just for fun:
https://m.youtube.com/results?q=dumps%2 ... 20die&sm=1

Your tutorial text should disappear on any touch on the screen. There is no reason why i have to touch "x". I can collide with the shields again.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Sat Jan 24, 2015 12:29 am

Not sure if this was intended or not but you sound and music toggle buttons moves when muted.
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Post » Sat Jan 24, 2015 2:41 am

@thatserafimkid Thanks for your time! Can you explain a little bit more the issue my friend? In the options screen or in the level pause menu?
Because if you are talking about the red "X" on top of the music and sound buttons, I think it works good. :P
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Post » Sat Jan 24, 2015 2:21 pm

@Iolva
In the options menu. Instead of the X just appearing, it moves the whole button over to the left. It's as if the origin is not positioned right.
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Post » Sat Jan 24, 2015 4:15 pm

@thatserafimkid It works as intended! Thanks :P
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