FGL now accepting HTML5 games

Discussion and feedback on Construct 2

Post » Sat Jun 22, 2013 2:44 pm

you can upload game to dropbox and put the url in fgl.
Fgl seems to rate HTML5 games very low.They are clearly not interested in promoting HTML5 games. Even good games are rated very bad by fgl.
There are only very few sponsors in fgl that would be interested in buying your game.
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Post » Sat Jun 22, 2013 2:53 pm

Really? I haven't used them, but most vendors eyes light up when I mention that the products run on PCs, mobiles and tablets.

As opposed to Flash, which runs on PCs and Androids.
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Post » Sat Jun 22, 2013 5:23 pm

Well point is they will rate your game low, and if you get low rating then you will get very few sponsor views. Basically no1 is interested in html5 games for PC but they are for mobile. One of the reason might be because like flash game html5 cannot be stolen easily bec it contains multiple files.
And i think flash dont work on android as of new update.
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Post » Sun Jan 26, 2014 7:10 pm

Hello @sandy234 do you have any way of showing they rate HTML5 games low based on that as opposed to based on actual quality of the game?
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Post » Sun Jan 26, 2014 11:21 pm

My games have all rated 6.5 or 7. Typically points are taken off for sound/music. I consider those very fair scores for the types of games I made. I also don't consider them low based on the strictness of their review process. They don't want a bunch of crap games on their website to show publishers. That was a problem MarketJS had early on.

I have sold a few non-exclusive license deals from fgl. I'm working on another now.ArcadEd2014-01-26 23:23:22
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Post » Sat Feb 08, 2014 10:02 pm

@ArcadEd Any API you had to implement or anything like that?
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Post » Sat Feb 08, 2014 10:15 pm

@BluePhaze this latest one, yes. Kaplow has all new assets, some game changes and I had to implement API. It was a bit of a pain, but Ashley helped me out. I'm waiting for final approval from the customer now.

They paid well for the changes, so not complaining :).
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Post » Mon Feb 10, 2014 6:42 am

@ArcadEd any chance of a tutorial on getting the API's working correctly?
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Post » Mon Feb 10, 2014 1:47 pm

Well it all just depends on the client. They have different api's to implement.

As far as the FGL api, I waiting to hear by from FGL on a few questions I had, if I get it working I will let you know.
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Post » Tue Mar 18, 2014 12:36 am

Numinex wrote:How can i upload my game on FGL? I must find a server? Can you explain how it works?


To upload a game you need to register as a developer with them. Go to https://www.fgl.com/signup.php?type=developer and fill out the form. You can find detailed instructions on their web site about how to upload games (and you do not need your own server).

Jason
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