FGL paying $50 per app to "enhance" your app.

Ideas and discussion about publishing and distributing your games

Post » Sun Nov 13, 2016 12:15 pm

rekjl wrote:Haha yup, would be nice for the holidays. Just wanted to ask you first, can we submit the apk even if it already has ads like admob implemented in the apk?



Yes, because their Enhance SDK support many other ad networks besides Admob.
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Post » Sun Nov 13, 2016 1:46 pm

Great thanks, will give it a try tomorrow.
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Post » Sun Nov 13, 2016 1:50 pm

What if the game is already published to the store?
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Post » Sun Nov 13, 2016 2:22 pm

newt wrote:What if the game is already published to the store?



Is this for new apps only?
No, you can submit an already-released app, as long as it has never been previously Enhanced.
I've already Enhanced and published my app, can I still be part of this promotion?
Your app is only eligible for the $50 if it was Enhanced after October 24, 2016 (and you opted-in).
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Post » Sun Nov 13, 2016 4:44 pm

OK, I guess that answers that.
Thanks.
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Post » Sun Nov 13, 2016 7:31 pm

How did you know that your app was approved or rejected? I sent an app for test but didn't hear nothing from them.
Thanks
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2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Mon Nov 14, 2016 1:02 pm

paala wrote:How did you know that your app was approved or rejected? I sent an app for test but didn't hear nothing from them.
Thanks



You will get this email from them.. There is a queue process and I don't think they check games on the weekends..

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For the time being, you can just continue to enhance other apps and stack up.
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Post » Mon Nov 14, 2016 8:53 pm

@KazaaMafia Did you put your game on google store before receiving this email?
I didn't.
When this you uploaded the game on enhance? I did on 31 oct.
[size=200]1. Best Construct 2 course :HERE.10$!

2. 155 games source codes for sale on scrira store 12,86$each. PM me if interested to speed up the uploading process.
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Post » Tue Nov 15, 2016 12:23 pm

paala wrote:@KazaaMafia Did you put your game on google store before receiving this email?
I didn't.
When this you uploaded the game on enhance? I did on 31 oct.



Yes, I put it on the Google Play Store before receiving that email because you will have to eventually email the Google Play link back to them. Once they start the process they will send you an email like this if they like your app...

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I uploaded the approved game like 4 days ago and I just got two more approved games yesterday. So they are pretty active during the weekdays. I would check all of your emails to see if the game got approved or not.
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Post » Tue Nov 15, 2016 6:00 pm

Just resurrected Christmas Matchup (FGL game from 2014): https://play.google.com/store/apps/deta ... masMatchup
Approved within 24 hours!

There are some gotchas, though. I had to fiddle a few things to deal with how ads are displayed. I knew from before that FGL places their ad screen directly on top of your game, so if you start up with music, you can end up with the ad sound overlapping your game music. I chose to skip playing music on my title screen the first time it comes up. Music starts on the game screen, but will continue if the menu screen is revisited.

I also had problems with hiding the status bar. I think the ads conflict with the startup process a bit as I found that after the ad disappeared, the status bar was still up. To deal with this I actually added a timer to keep calling "StatusBar.hide();" on that first menu screen. Again, it isn't needed after the game progresses. I still see the odd time that parts of the status bar stay on the screen (not the whole thing for some reason, the background is gone but the button graphics themselves still appear - very odd).
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