FGL pluggin v1.7 how to install?..does it work?

Ideas and discussion about publishing and distributing your games

Post » Mon Nov 24, 2014 2:42 pm

Hello, I have c2 version 184 (64bits in one laptop and 32 in the other laptop). I've downloaded the html5sdk-latest (24-11-2014) and when triyng to drag&drop the file fglsdk.c2addon to my Construct 2 project it doesn't allow it (not even in a new project). Also if I put the c2addon file into the install path/exporters/html5/pluggins and restart Construct 2 it doesn't update/get the plugggin...What should I do or what is wrong with the official pugglin for Construct 2?

Thank you,

Alfonso Martinez.
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Post » Mon Nov 24, 2014 3:01 pm

Dragging a c2addon onto a Layout should work. Where is this file you are attempting to load?

Putting the c2addon in the path will not work. You can use Winzip/7zip etc to unpack a c2addon and drag the folder out of the package to the correct Plugin or Behavior location if need be.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Nov 24, 2014 3:15 pm

ok zenox98 it works fine...I have a new laptop and the zip folder shows almost exactle as a normal folder and I did not realize the files werent unzipped...thanks
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